Tag Archives: super mario bros

Nintendo 64 and Avoiding ‘Sequelitis’

Sam Machkoveh, Ars Technica:

Perhaps most notably, this was the last console on which Nintendo could rehash its older characters and series without fielding non-stop complaints about “sequelitis.” The console’s best first-party games were mostly sequels—Super Mario 64, Ocarina of Time, Mario Kart 64, Star Fox 64, F-Zero X, even Wave Race 64 and Excitebike 64—and yet all of them felt incredibly new thanks to their steps up to fully 3D engines. Nintendo had been a purely 2D game-making company for nearly a decade, yet it somehow pulled off the transition to 3D gaming in pretty much every way that Sega flubbed its own total overhaul.

Yours truly, in a November 2014 post titled Iterative vs. Redesigned Experiences:

If the doomsayers are correct and Nintendo’s failure is eminent, redesigns are going to be required to prevent it. So far, the majority of first-party titles on Wii U are iterative: Mario Kart 8, Super Smash Bros. Wii U, Super Mario 3D World, Pikmin 3, Donkey Kong: Tropical Freeze. While not every redesign has worked in Nintendo’s favor (I’m looking at you, Captain Toad: Treasure Tracker is genius; while it’s not a new take on a old classic (because there is no old classic!), it’s a new perspective from the Mushroom Kingdom. Until then, it’s back to smashing and karting.

Pokémon Go was the most recent example of a redesigned rather than iterative experience. Real-world Pokémon is an experience many fans have yearned for since the days of Red and Blue (or Green). Nintendo’s decision to make Niantic, Inc.’s Ingress a venue for real-world Pokémon was not only brilliant, but for a company that’s built their namesake on changing our perspectives, hidden-in-plain-sight.

With surprise experiences like Pokémon Go and Nintendo’s further foray into the new terrian of smartphone hardware, we are sure to see at least a handful of  redesigned experiences on mobile. With the NX, my hopes are not so high. But if anyone can reimagine the console experience, it’s Nintendo.

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Welcome to Warp Zone!

Producer, musician, and fashion designer Ken Nana has released his debut EP, Welcome to Warp Zone! As the name suggests, the 6-track instrumental EP was inspired by Super Mario levels (keep an ear out for Super Mario Bros. Super Show! samples) and is comprised of futuristic airy beats a la Radiohead, FKA twigs, and fellow future-beat-making, space-minded, skate-punks Infinity Shred. Download for free at NanaLifestyle.com. Support at the iTunes Store. Cover art by Curtis Parker.

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Level 1-1

Of all the 8-bit greats, Super Mario Bros. has some of the best examples of well used affordances and well designed learning curves, and it does it all without blocks of text or requiring people to actually read the manual.

Level 1-1 or World 1-1? Either way, great video. Go Right.

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