Game Less Than One Hour Per Day


Low levels (3 hours daily) of game engagement was linked to key indicators of psychosocial adjustment. Low engagement was associated with higher life satisfaction and prosocial behavior and lower externalizing and internalizing problems, whereas the opposite was found for high levels of play. No effects were observed for moderate play levels when compared with non-players.

It took me a second to wrap head around this. I wish the clearly defined moderate play. My interpretation:

– Less than 1 hour of play (low): Positive effects

– 0 (non-players) or 1-3 hours of play (moderate): No change

– More than 3 hours of play (high): Negative effects

Update: The BBC offers more clarity.

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3 thoughts on “Game Less Than One Hour Per Day

  1. Could the effect be the reverse? E.g. reduced prosocial behavior results in people playing games longer? Or is this study about children where the duration of playing games is coordinated not by themselves but by the parents?

    • kylestarr says:

      I believe this experiment was controlled to specific times for each of the 5,000 children involved. 75% said they played games daily. I added a link to the BBC article.

  2. […] On the point of battery life, Nintendo claims that the Switch will have two-and-a-half to six hours of battery life when in a portable mode. gives the example “The Legend of Zelda™: Breath of the Wild can be played for roughly three hours on a single charge.” After October’s initial announcement and industry chatter after, I crossed my fingers that the Switch’s portable play would average three hours. At it’s minimum, two-and-a-half hours is a sweet spot. It may not get you through a flight from San Francisco to New York, but it shouldn’t need to. Studies show that 3 or more hours of gaming can being to have negative psychosocial effects. […]

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