Tag Archives: age

‘I think Smash Bros. is how all video games look to grandparents.’

Polygon video producer Griffin McElroy showcasing the new features of Super Smash Bros. Wii U to Polygon managing editor Justin McElroy on Polygon’s Overview, time stamp 14:06:

JM: Griffin… do you ever look at Smash Bros., when you’re me, and think, “I bet this is how all video games look to my nani?”

GM: Ya, I think so. Ya, probably. Are you saying that because it’s just like really crazy and hectic and inscrutable? Or because it’s like, “Ahh! You gotta use the Pac-Man to eat the Marios!”

JM: Like both, I guess. I think Smash Bros. is how all video games look to grandparents.

GM: Probably. Maybe.

It’s not just grandparents:

I’ve put in a few hours and I’m still not sure I know what I’m doing.

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Golden Age Thinking

I’ve never felt as old as I had this morning. I kicked off my day watching Stuart Brown’s Brief History of [Video Game] Graphics. On my commute to work, I listened to Johns Gruber and Moltz discuss ’80s computing technology on The Talk Show.

Being born in ’85 (we may as well call it ’86), some of topics discussed in both of these pieces grazed the edges of my memory but weren’t so far off that I couldn’t muster up a sliver of recognition or plausibility for the topic at hand. However, many of the subjects and terms (DOS, floppy disks, “raster”, 8-bit, etc.) had me pining for life in an earlier time. A time when faster, smaller, cheaper meant a Gameboy vs. Gameboy Pocket; not a 250GB 2.5″ HDD vs. 3TB of cloud storage. It may seem crazy to wish for a pre-Internet era, but then again, Golden Age Thinking is crazy.

Paul (Michael Sheen), Midnight in Paris:

Nostalgia is denial – denial of the painful present… the name for this denial is golden age thinking – the erroneous notion that a different time period is better than the one one’s living in – it’s a flaw in the romantic imagination of those people who find it difficult to cope with the present.

I then got to thinking about my mother’s lack of interest in technology. She’s on a candy-bar phone, still abides by a phone book, and prints out directions from MapQuest. Maybe she was never focused on her Golden Age as much as she is comfortable living in it. Where she stands in the current tech landscape is likely a Golden Age for others.

I love technology, but at some point (and I don’t feel it’s too far off) I will I call it quits on trying to keep up? Will I settle in what will become a future someone’s Golden Age? All I know is that this morning, I was the guy in the 7 year old car (my wife drives the new one) listening to talk radio (podcasts) on a 2+ year-old smartphone (I’ve been upgrade eligible for months). And today’s music is terrible. And I’ve been to a movie theater once in the past year. And there will never be better TV than Seinfeld. And I don’t understand EDM (Electronic Dance Music / Erotic Dancing Miley / Exorbitantly Deep Minecraft). And I’m comfortable.

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People of a certain age

Excerpt from “Three Strikes, You Shout” by Philip Michaels:

The people who read Moneyball as teenagers and had enough talent to play baseball are just coming into their own as Major Leaguers. The ones who became sportswriters are working their way up the chain in journalism, where they’ll eventually supplant the columnists who see advanced stats as something to be derided instead of understood. And the rest, the vast majority who simply remain fans of the game, will wonder why anyone ever argued about something so obvious.

‘The world is run by people of a certain age,’ [Rany] Jazayerli said in his podcast. ‘And once people who grew up with these principles reach a point in their life where they are naturally in positions of influence, that’s when you’ll start to see changes made.’

My thoughts on the importance of video games and the influence on those that play to a tee.

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59% of Americans play video games

Owen S. Good of Polygon on the Entertainment Software Association (ESA) 2014 Survey:

Other questions asked of the survey is whether parents view video games to be a positive part of their child’s life; a majority — 56 percent — said yes, though some could view the figure as low given the nature of the question.

I’d say the 56% is positive and more than likely an upward trend seeing that the average gamer age is now 31. Most of today’s parents of 0~10 year-olds grew up with games. I believe they would likely state that games were a positive influence on their lives.

Erin Hoffman, Lead Game Designer at GlassLab Games on how commercial games can engage players in social causes:

Computers and video games have a history of teaching technology skills just by being the way they are, so to be able to get them into classrooms is a very powerful thing. I think you can make the argument that the new SimCity is the most sophisticated toy that’s ever been developed, and it’s just mesmerizing to look at and it’s very real and empowering.

I’d like to think this sentiment is shared by adults who grew up with video games.

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