Tag Archives: assassin’s creed

Historic Gaming

Colin Moriarty, IGN:

Indeed, players have to do very little in Valiant Hearts other than get through its short campaign, and even if you opt to do only that, it seems impossible not to get caught up in its passion and emotion. Valiant Hearts really resonates not only as a game, but as a wonderful teaching tool, one that makes history interesting and fun, just like it was when we played The Oregon Trail as young kids.

Hopefully, Valiant Hearts: The Great War is a sign of more good things to come not only for those of us who love video games, but for those of us that understand the amazing power of history, too. History doesn’t have to be boring or dry. In fact, it never is, if it’s presented right. Valiant Hearts: The Great War is all the proof you need.

Interesting read after yesterday’s Assassin’s Creed Unity piece by Chris Plante.

My high school summers were spent taking history classes. This was in an attempt to get ahead in my curriculum and to condense my history lessons into shorter timeframes. Needless to say, I hated history until playing in the fictional world of Assassin’s Creed… even Uncharted for that matter.

If there is one educational avenue games and simulations have succeeded in, something I too learned from Oregon Trail, it is their ability to immerse us in and teach us about the past. Even the most stripped down gameplay or overly embellished fictions can be successful in delivering historically accurate lessons and stories that stick. Like Plante, history is the reason I am drawn to the Assassin’s Creed games. Not neck stabbing.

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No girls allowed

Tracey Lien on Polygon’s Friends List podcast:

If all the games you’re playing exclude women and all the media you’re consuming excludes women, that’s going to chip away at your mind in some way. It’s going to shape your worldview in someway. I think that is potentially damaging to kids growing up playing these games but also to women who are playing them and feeling excluded. There’s really no reason for it.

In light of the recent Assassin’s Creed news, this short discussion between Lien and colleague Megan Farokhmanesh hammers at every nail in the Women in Games conversation. Lien is the writer of the No girls allowed, a must-read look back on early video game marketing and the creation of the “boys club” vacuum.

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