Tag Archives: call of duty

Polygon: ‘How gaming in wartime connected soldiers, a father and a son’

Richard Grisham, host of Press Row Podcast, writes for Polygon:

Modern communication technology has made the hardship of deployment easier both for soldier and family, but the close connection in the field still can create an awkward burden. One night, Fields called back to his family at “kind of an emotional time.

“I heard my son talk in the background and he said ‘Dad, I can’t wait for you to come home and be safe’,” Fields said. “It was his concerned voice that told me he was reaching out to try and make a link.

Fields felt the need to “meet him halfway.” He thought back to Call of Duty, and if he could play it with his son when— or if — he returned home.

“I immediately walked up to the battalion aid station because I knew …there was a young kid, one of those guys that wasn’t that guy who’s gonna be in the gym lifting 300 pounds and chewing tobacco, and a ‘man’s man’; he is a little soft-spoken and a lot of people thought that he was a kinda odd,” Fields said.

Still, this odd kid, Spec. Jameson Lindskog, was well known for his skill at Call of Duty. Fields, a 20-year veteran and command sergeant major, approached him.

“I said ‘Lindskog, your job is to teach me this game,'” Fields remembered.

Connection between two soldiers; connection between father and son. Powerful story. One hell of a read.

Grisham:

The story of Fields and his unit is depicted in the documentary The Hornet’s Nest, which premiered in theaters on Friday.

Operation Supply Drop:

For more on the military and gaming, read/watch Polygon’s feature on Operation Supply Drop; a charity committed to sending video games to troops in the field.

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Could Xbox One and PlayStation 4 actually fail?

Could Xbox One and PlayStation 4 actually fail?
Polygon

Are “Gamers” going mobile?

“The truer test comes next year when the race begins in earnest. “The two big guys desperately want to beat each other,” said Wedbush analyst Michael Pachter. “The race is on to be the first through 10 million.”

He said that both companies view early adopters as a rich stream of customers for their online subscription models, that work out at about $5 each per consumer per month. A large community of active players is a selling point as well as a profit center.”

– Polygon

Assuming “gamer” referes to an aficionado of gaming culture:

“I’m just going to lob this out there and say that today’s “gamer” prefers mobile and PC over console. Consoles now seem more fixated on “casual” experiences under the guise of “hardcore” (ie. CoD, GTA), taking advantage of the membership cash-cow and annual guarantee (ie. CoD, Madden).

Assuming indies traditionally begin on mobile and PC platforms and grow to console if successful, they tend to focus ground-breaking and innovative ideas, albeit at the cost of small sales figures. This is similar to the pre-internet console days of yore.

I am going to get eaten alive for this ABSOLUTE generalization but I thought I would entertain the idea.”

– Your’s truly, Polygon Comment

Re-thinking this comment, I don’t understand why I originally thought it was a revelation that MSFT and Sony aren’t after “gamers”. Of course they aren’t. They want the “casual” masses.

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Why the Red Cross cares how video games treat war crimes

Why the Red Cross cares how video games treat war crimes
Polygon

International Humanitarian Law sounds like an interesting game mechanic

Last summer, the International Review of the Red Cross published an article that more deeply examined the issue. The takeaway was that video games are an important method for disseminating information and that they can be used to raise awareness of war crimes, but often don’t reflect the realities of war.

– Polygon

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