Tag Archives: casual


Leigh Alexander writing for Gamasutra:

I mean, I still don’t like the question, but I’ve come to dislike the prompt to passionately deliver a litany of “what I’m playing lately” a little bit more. The “lately” is the cloying part. As if for participation in this field it’s not just enough to enjoy games, to think critically about them, to play them sometimes. To spend all your time making them, as some do. It’s that you also must devote yourself to clawing ever uphill, passionately, as a consumer. Like if you were all at a buffet, and you came back to the table with only what you liked on your plate and not everything, you are merely a casual eater.

Casual! I am enjoying exploring familiar old design spaces. I really am excited to find the energy and motivation to revisit that Final Fantasy X HD remaster. And I am playing a lot of Puzzle Craft, an utterly inane but soothing and manageable “casual game.” And that is it. I reckon I am not very “passionate” about games, in the way I feel I am supposed to be. I am that woman who likes farm games, who everyone brings up in every sexist article about “games for women.” I feel pressured to apologize.

This may be my favorite piece of the year-to-date; chock-full of quotable lines and familiar feelings. Alexander’s sentiment cuts to the core of The State of Gaming. I rarely play video games. I average two AAA titles and a handful of indies as my yearly allotment. As a substitute, I scrape together bits of time to check-in on industry news; Five-minutes here, ten-minutes there. Rather than commenting, I parse together thoughts on pieces in a blog format conducive to my limited time and incessant need to “be in the know.”

While I’m able to justify why I game, Alexander eloquently justifies why I don’t. This piece is a must read.

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Could Xbox One and PlayStation 4 actually fail?

Could Xbox One and PlayStation 4 actually fail?

Are “Gamers” going mobile?

“The truer test comes next year when the race begins in earnest. “The two big guys desperately want to beat each other,” said Wedbush analyst Michael Pachter. “The race is on to be the first through 10 million.”

He said that both companies view early adopters as a rich stream of customers for their online subscription models, that work out at about $5 each per consumer per month. A large community of active players is a selling point as well as a profit center.”

– Polygon

Assuming “gamer” referes to an aficionado of gaming culture:

“I’m just going to lob this out there and say that today’s “gamer” prefers mobile and PC over console. Consoles now seem more fixated on “casual” experiences under the guise of “hardcore” (ie. CoD, GTA), taking advantage of the membership cash-cow and annual guarantee (ie. CoD, Madden).

Assuming indies traditionally begin on mobile and PC platforms and grow to console if successful, they tend to focus ground-breaking and innovative ideas, albeit at the cost of small sales figures. This is similar to the pre-internet console days of yore.

I am going to get eaten alive for this ABSOLUTE generalization but I thought I would entertain the idea.”

– Your’s truly, Polygon Comment

Re-thinking this comment, I don’t understand why I originally thought it was a revelation that MSFT and Sony aren’t after “gamers”. Of course they aren’t. They want the “casual” masses.

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