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Sierra Sets Date for King’s Quest, Chapter 2


King’s Quest: Rubble Without a Cause, the second of five chapters in The Odd Gentlemen’s King’s Quest, will begin rolling out in two weeks, publisher Sierra announced today.

The episode will be available Dec. 15 on PlayStation 3 and PlayStation 4 in North America. It will launch the following day on Windows PC, Xbox 360 and Xbox 360, and in the rest of the world on PS3 and PS4.


The Odd Gentlemen is also changing up the way King’s Quest plays from chapter to chapter. Korba told Polygon that while A Knight to Remember was based on the open puzzle-solving structure of the first two King’s Quest games, Rubble Without a Cause is “more inspired by [King’s Quest 3: To Heir is Human]. It’s a bit darker and centers on an escape mechanic.” The Odd Gentlemen also added the ability to skip dialogue.

Interesting to hear that the gameplay style will change between episodes. The continued homages to the original titles are a nice touch.


King’s Quest

“Cheri…! How do you spell ‘Sierra?'” a question I would often shout to my step-mother from an adjacent room. Their PC housed a game called Quest for Glory. Somewhere between my limited knowledge of MS-DOS and the English language, I would ask and re-ask this question, eventually running the prompt C:\sierra\glory.exe. To add to the naivety, I didn’t learn how to intiate mouse control until my dad’s friend (and King’s Quest junkie) relayed the message to me. For years, I had been playing a point-and-click without, well, a mouse to point and click.

Nonetheless, today is different; though, not entirely far off. I’ve completed the first chapter of the King’s Quest reboot on PS4 without a mouse. And boy, did it feel great.

At heart, I’m a Quest for Glory kid. In any case, my memory serves King’s Quest far from simplistic and innocent, but dashed with bits of humor and challenge. That said, the personally and puzzles in the reboot feel more realized and extemely fitting.

Princess Bride notes ring hard and true, from a grandfather’s storytelling to a cast including Wallace Shawn (and Christopher Lloyd, not to be left without mention!), but it’s all a lovely addition and somewhat apt recalling of the memories of playing the (or those in spirit to the) original game. The humor and trials dance between easy no-brainer to truly challenging exercises of “wit.” And while most of the game’s writing and development is close to that of a better than average Disney film with clever storytelling devices strewn about, there is one surprising and appreciated moment that brings some weighty emotion; its effect ringing subtly through the remainder of the chapter.

The first of five chapters, A Knight to Remember, resolves with satisfaction. The art direction is gorgeous, animations fluid, and the writing is sure to land a few square chuckles with all age groups. The game comes off as a Disney movie that you play. Not to mention it took much longer than I had expected to complete. While I’m one for concise games these days, it felt appropriate that King’s Quest had more to ofter than anticipated. This coming after viewing a score of 6.5 from one of my favorite game reviewers.

King’s Quest is a worthy play and I am eagerly looking forward to the next chapter.

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