Tag Archives: playdate

‘It’s like friendly punk’

Bennett Foddy, Playdate game developer, in an interview with Edge Magazine (via Apple News+):

We’ve standardised around two hardware platforms: the touchscreen, and ten buttons, two analog sticks. That’s got its benefits, but you miss out on novel experiences. So yeah, there is something that is kind of punk about it, and that yellow case. It’s like friendly punk.

I recently restored my Game Boy. I don’t play it. It just sits on my desk. But I pick it up every now again because, aside from nostalgia, there’s something so pleasing about it.

As I’ve been thinking about Playdate today, it dawned on me — that something is the buttons.

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Playdate

Playdate press release:

Playdate is both very familiar, and totally new. It’s yellow, and fits perfectly in a pocket. It has a black-and-white screen with high reflectivity, a crystal-clear image, and no backlight. And of course, it has Wi-Fi, Bluetooth, USB-C, and a headphone jack. But it also has a crank. Yes, a crank: a cute, rotating analog controller that flips out from the side. It’s literally revolutionary.

There’s more: Playdate includes games — a full season of them. The games will be delivered over-the-air, once a week for 12 weeks, and they’ll be a surprise: when the new game light flashes, you’ll never know what you’re about to play. Panic recruited some of the world’s best game designers — some well known; others under the radar — to make games exclusively for our system. Playdate isn’t just hardware: it’s a complete experience.

Hot on the heels of the 30th anniversary of the Game Boy, this little handheld console is a sight to see.

Since bringing my Game Boy back to life, I’ve been yearning for the good ol’ dot-matrix days. But I’ve also had the feeling they‘d likely disappoint. Rose-colored glasses and all. Seeing the Playdate feels like a realization of that pining. Something new of something old:

Playdate’s 2.7-inch (68mm) screen is a unique, black-and-white, low-power LCD from Sharp, with a resolution of 400 × 240. On the surface, it might be tempting to compare the screen to, say, the Game Boy. But Playdate’s display is quite different: it has no grid lines, no blurring, is extremely sharp and clear, and has much higher resolution. It sounds odd to say, but: it’s truly a “premium” black-and-white screen.

And it wouldn’t be the same without Teenage Engineering. At initial glance, I knew something looked familiar. Sure enough, I noticed that Teenage Engineering had a hand in the design (and crank!) of the Playdate. I keep a PO-20 in my nightstand and am constantly enthralled by its ingenuity.

I encourage you to read the press release in full — ideally on an iPhone or iPad as there’s a very cool AR experience to check out. The damn thing is so cute!

I’m signed up to receive updates about the Playdate and I recommend you do too.

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