Wonderland by Steven Johnson
This phenomenon turns out to appear consistently throughout the history of humanity’s trifles. The guilty pleasures of life often give us a hint of future changes in society, whether those pleasures take the form of English ladies shopping for calico fabrics in London in the late 1600s, or ancient Roman feasts laden with spices from the far corners of the globe, or carnival hucksters promoting strange optical devices that create the illusion of moving pictures, or computer programmers at MIT in the 1960s playing Spacewar! on their million-dollar mainframes. Because play is often about breaking rules and experimenting with new conventions, it turns out to be the seedbed for many innovations that ultimately develop into much sturdier and more significant forms. The institutions of society that so dominate traditional history—political bodies, corporations, religions—can tell you quite a bit about the current state of the social order. But if you are trying to figure out what’s coming next, you are often better off exploring the margins of play: the hobbies and curiosity pieces and subcultures of human beings devising new ways to have fun. “Each epoch dreams the one to follow, creates it in dreaming,” the French “historian Michelet wrote in 1839. More often than not, those dreams do not unfold within the grown-up world of work or war or governance. Instead, they emerge from a different kind of space: a space of wonder and delight where the normal rules have been suspended, where people are free to explore the spontaneous, unpredictable, and immensely creative work of play. You will find the future wherever people are having the most fun.